class_name GameplayTagLibrary

#region State
static var State := "State"

#region Ground
static var State_Ground := "State.Ground"

static var State_Ground_Stand := "State.Ground.Stand"

static var State_Ground_Crouch := "State.Ground.Crouch"

#region Ground Move
static var State_Ground_Move := "State.Ground.Move"

static var State_Ground_Move_Stealth := "State.Ground.Move.Stealth"

static var State_Ground_Move_Roll := "State.Ground.Move.Roll"

static var State_Ground_Move_Walk := "State.Ground.Move.Walk"

static var State_Ground_Move_Run := "State.Ground.Move.Run"
#endregion
#endregion

#region Air
static var State_Air := "State.Air"

static var State_Air_Up := "State.Air.Up"

static var State_Air_Down := "State.Air.Down"
#endregion

#region Climb
static var State_Climb := "State.Climb"
#endregion

#region Hurt
static var State_Hurt := "State.Hurt"
#endregion
#endregion

#region Cooldown
static var Cooldown = "Cooldown"

static var Cooldown_Hurt = "Cooldown.Hurt"

static var Cooldown_Jump = "Cooldown.Jump"
#endrefion
